Why a Qubit Forgets
UF Herbert Wertheim College of Engineering, University of Florida UF Herbert Wertheim College of Engineering, University of Florida Quantum Theory
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Why a Qubit Forgets  /  undergraduate
Decoherence, starting from the shrinking arrow

Why a qubit forgets

A qubit is a clock, and a clock is only as good as the field it sits in. Every charge and every little magnet nearby pushes on that field, and none of them hold still. This page shows how those pushes turn a sharp pointer into a blur, why fast noise is gentler than slow noise, and what you can do about each.

Three things we take for granted

  1. The dial. From How Many Bits Fit in a Qubit? This page looks at the sphere from above. The dial you see is the equator, and the angle of the pointer is the phase, the second angle from that page.
  2. A qubit is a clock. Its pointer turns at a rate set by the field where it sits. Stronger field, faster turning. This is the one new piece of physics on the page. A spin does this in a magnetic field, and a molecule with an electric dipole does it in an electric field.
  3. Small pushes add up like coin flips. Many independent little shifts make a bell-shaped total, and its width grows as the square root of how many there are.
forty copies, one noisy field
01

A qubit is never alone

Around any real qubit there are charges and there are little magnets. Each one makes a field at the qubit, and each one moves.

The field at the qubit is the sum of everything nearby, and nearby things never hold still.

Charges make electric fields that fall off as 1/r². Magnetic dipoles, which is what a nuclear spin or an unpaired electron looks like from a distance, make magnetic fields that fall off as 1/r³. A spin qubit mostly feels the magnetic field. A qubit built on an electric dipole mostly feels the electric one. Both fields wander as the neighbors jiggle, hop, and flip.

Bench 01  The neighborhood
qubit at the center, field arrows at its position
Watch the arrows, not the dots. The neighbors move a little. The field arrows at the qubit swing a lot, because the nearest neighbor dominates and the field of a dipole grows as 1/r³ on the way in. Distance is the cheapest protection there is.
02

The field sets the clock rate

A qubit's pointer turns at a rate that follows the field. A wobbling field is a clock with a wobbling tick.

Same qubit, slightly different field, and the two pointers drift apart. That drift is a phase error, and it never stops growing.

The grey pointer is a perfect reference clock. The colored pointer is a qubit whose field is off by a little, or wobbling. Watch the gap between them. With a steady offset the gap grows in a straight line. With a wobbling field it wanders like a drunk walker, and the wandering is the whole story of this page.

Bench 02  A clock in a wobbling field
grey is the reference, colored is the qubit
Why the wandering matters more than the offset. A steady offset is just a clock that runs fast. You can measure it once and correct for it forever. A wobble is different every time you run the experiment, so no single correction fixes it. Everything from here on is about the wobble.
03

One flipping neighbor

Start discrete. A single charge hops between two sites next to the qubit, or a single spin flips. The clock rate jumps between two values.

Run the experiment many times and the pointers fan into two groups. Their average shrinks. If the neighbor is slow, the average even comes back.

Each thin pointer is one run of the experiment with its own copy of the neighbor. The thick arrow is their average, and its length is what any real measurement sees. A slow neighbor splits the runs into two clean branches that meet again half a turn later. A fast neighbor never lets either branch form, and the average just fades, slowly.

Bench 03  Random telegraph noise
24 runs and their average
Two regimes, one dial. Slow neighbor: the phase error is large but organized, so the average oscillates. Fast neighbor: the kicks cancel before they add up, so the error grows only as a random walk. The second case is called motional narrowing, and section 05 makes it quantitative.
04

Many neighbors, and the bell curve

Now let the number of neighbors grow. The two-branch picture melts into a smooth blur, and only two numbers about the noise survive.

With many neighbors the field wobble is bell-shaped. All that matters is how big it is and how fast it changes.

Add neighbors. The histogram of the field goes from two spikes to a bell. The pointers stop forming branches and simply spread. The average arrow now shrinks smoothly, and its shape depends on one comparison: does the field change faster or slower than the pointer can respond?

Bench 04  From spikes to a bell

Number of neighbors

Field at the qubit, sampled 2000 times

40 runs and their average
This is why physicists talk about noise and not about neighbors. Past a handful of them, the individual neighbors stop mattering. The bell curve has a width, called σ, and a memory time, called τc, and those two numbers set the fate of the qubit.
05

Fast noise is kinder than slow noise

Two sliders, one surprise. At the same size, noise that changes faster does less damage.

Slow noise adds up. Fast noise cancels. The damage rate is the size squared times the memory time.

slow field: arrow ∝ e−(σt)2/2   fast field: arrow ∝ e−t/T2 with 1/T2 = σ2τc

Hold the size fixed and shorten the memory time. The arrow lasts longer. This is why a molecule in a warm liquid, surrounded by solvent dipoles that reorient in picoseconds, can keep its phase far longer than the size of those fields would suggest. The solvent jiggles so fast that the qubit only feels the average.

Bench 05  Motional narrowing
The rule of thumb. Compare the memory time τc with 1/σ, the time it takes the noise to push the pointer by one radian. If τc is longer, the noise is slow and the damage goes as t². If it is shorter, the noise is fast, the damage goes as t, and the qubit lasts about 1/(σ²τc).
06

Two ways to lose: wobble the rate, or kick the pointer

Everything so far changed how fast the pointer turns. Noise can also knock it off the equator. That is a different loss with a different name.

Noise along the axis blurs the phase. Noise across the axis, at the right frequency, flips the qubit. T2 counts the first, T1 counts the second, and T2 can never exceed 2T1.

Below is the whole sphere, with a cloud of possible states on it. Pure phase noise squashes the cloud into a line along the axis. The poles survive, the equator is lost. Flipping noise pulls the whole cloud toward the ground state instead, poles included. Real qubits get some of each.

1/T2 = 1/(2T1) + 1/Tφ
Bench 06  The Bloch ball deforms
drag to rotate
Which noise does which. A field wobbling along the qubit's axis changes the tick rate and only the tick rate. A field wobbling across the axis, at exactly the qubit's own frequency, can drive it from |1⟩ to |0⟩. Slow noise almost never has that frequency in it, which is why T1 is usually the longer of the two.
07

Undoing slow noise: the echo

If the field holds still long enough, you can run the clock error backwards. One flip in the middle, and the fan folds back into a pointer.

Flip every pointer across the dial at half time. Fast runners become slow runners, and they all meet again at the finish.

Each run has its own steady field error, so its pointer runs ahead or behind by its own amount. A flip at half time mirrors every pointer. The ones that were ahead are now behind by the same amount, and the same field error walks them back to the start line. It only works if the field error is the same in the second half as in the first. Turn the memory time down and watch it fail.

Bench 07  Spin echo
40 runs, flipped at half time
start
end
What the echo cannot fix. Anything that changed between the two halves. That includes fast noise and anything that flipped the qubit. In practice the echo turns a T2* of microseconds into a T2 of milliseconds for a spin in diamond, because its noise comes from nuclear spins that barely move on that timescale.
08

Park where the slope is zero

The clock rate depends on the field through a curve. Bias the qubit at the top of that curve and small field wobbles stop mattering to first order.

A wobble δB shifts the rate by slope × δB. At a stationary point the slope is zero, and the wobble is demoted to second order.

Drag the operating point along the curve. The vertical band is the field wobble, which does not change. The horizontal band is the rate wobble the qubit actually suffers, and it collapses as you approach the top. Engineers know this trick from bridge circuits and from biasing an amplifier at its most linear point. Physicists call it a sweet spot or a clock transition.

Bench 08  The sweet spot
Not immunity, only a demotion. At the sweet spot the shift goes as δB², which for a small wobble is far smaller than δB, but not zero. The transmon, the workhorse superconducting qubit, is essentially a design that flattens this curve so hard against charge noise that the second order term is negligible too.
09

Three platforms, one model

Different hardware, different neighbors, same two numbers. Sort each platform by whether its noise is fast or slow and the right fix follows.

Ask two questions of any qubit. What is the nearest neighbor, and does it move faster or slower than the pointer?

Bench 09  Pick a platform
The numbers are orders of magnitude. Real values depend on temperature, purity, and design, and they change every year. The classification does not. Slow noise you undo with an echo or dodge with a sweet spot. Fast noise you can only shrink at the source, and it is already gentle.
10

So, why does a qubit forget?

Four lines, in the order the page earned them.

The field
It never holds stillEvery charge and every little magnet nearby contributes, and the nearest one dominates.
The clock
Its rate follows the fieldSo a wobbling field is a wobbling tick, and the phase error random-walks.
The arrow
It is an average, and averages of disagreeing pointers are shortSlow noise shrinks it as e−(σt)²/2. Fast noise shrinks it as e−σ²τct, which is gentler.
The fixes
Distance, echo, sweet spot, and speedMove the neighbors away. Undo slow noise with a flip. Bias where the slope is zero. And a fast-moving environment is already doing you a favor.

The companion pages cover what came before this one. How Many Bits Fit in a Qubit? builds the dial and the shrinking arrow. Bits, Qubits, and Phase shows what the phase is for, and why T2 is the number a sensor lives or dies by.